Patch Notes e1.1.2 & Beta Hotfix

Main Branch

Versions
Native: e1.1.0
SandboxCore: e1.1.2
Sandbox: e1.1.2
Storymode: e1.1.2
CustomBattle: e1.1.2
 

  • AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
  • Fixed a crash that occurred when the player was a faction ruler and ended a contract with a mercenary or minor faction and refused to settle their debt.
  • Pregnancy chance has been lowered.
  • An AI bug that reduced performance is fixed.
  • Agents no longer block ally attacks in the shield wall formation.
  • Multiplayer client crash fixed.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

 

Beta Branch

Versions
Native: e1.2.0
SandboxCore: e1.2.0
Sandbox: e1.2.0
Storymode: e1.2.0
CustomBattle: e1.2.0
 

  • All changes mentioned above.
  • Fixed a bug that caused extra guards to spawn when entering a lord’s hall more than once.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/