
Greetings Warriors of Calradia!
A new patch is here, and it comes with naval storyline audio improvements and additions, the ability to report stuck cases, and further bug and crash fixes.
Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.
Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms.
War Sails v1.0.7
The following changes are specific to the War Sails expansion and are not part of the base game.
Changes
- Added new voice lines for the naval storyline:
- Implemented new voice-overs for the alley fight.
- Added new Gunnar’s voice lines and default one-liners for Bjolgur and Lahar in “Capture the imperial merchant Crusas” quest.
- Improved voiceover pipeline so dialogue can be heard more clearly in loud situations.
- Improved Ragdoll performance.
Fixes
- Fixed a bug that caused the player to become stuck at sea when returning to Ostican after completing the “Free the Sea Hounds’ Captives” quest while Ostican was under siege.
- Fixed a bug that caused naval reinforcements to spawn in inaccessible positions due to ship movement, which could trap agents and prevent battles from ending.
Crashes
- Fixed a crash that occurred when exiting the “Free the Sea Hounds’ Captives” quest mission after the boss fight with Purig.
- Fixed a crash that occurred if Gunnar dies during the boss fight with Purig.
- Fixed a crash that occurred when opening the fleet management menu via map shortcuts.
- Fixed a crash that occurred in the campaign map due to fisher parties.
Bannerlord v1.3.11
The following changes are part of the base game and apply to the War Sails expansion as well.
Changes
- Improved the crash uploader to allow players to report cases where they become stuck in missions or quest progression (situations that previously couldn’t generate a report).
- Localisation improvements for German.
Crashes
- Fixed a crash that occurred on the campaign map when a noble AI party attempted to defend a settlement after the attacking party had already been destroyed.
- Fixed a crash that occurred when the besieging leader’s party had no healthy troops during a siege state change (such as being attacked by a friendly force or a sally-out).
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