News And Announcements
One part of game development that is often overlooked or undervalued is Quality Assurance (QA). Testing a game is an integral part of the development process, and with a game of the scale of Mount & Blade II: Bannerlord, the testing process is paramount in ensuring that the many different features and systems, that more often than not are intertwined and dependant on each other, work as intended to provide players with a fun and enjoyable experience. In this week’s blog, we talk with one of the people responsible for making sure that the game meets the standards that both we and our players expect, QA Tester, Onurcan Dönmez.
In the words of Omar Bradley, “Amateurs talk strategy. Professionals talk logistics”. So buckle up for some serious professional talk, because in this week’s blog we'll be covering supply in Bannerlord -- both how to get the food and other materials that you need, and how to deny them to your enemy!
In this week’s blog, we want to take a small step back from the game to tell you about our plans for this summer’s Gamescom, something that we’ve been asked about many times in the past few weeks. Yes, we will be attending Gamescom in Cologne, Germany this August (no surprise there, eh!).
Conducting trade runs between towns as a merchant has always been one of the most fun and profitable activities for players in our games. Bannerlord’s trade system improved on this aspect of the game in many ways, by displaying trade rumours on the inventory screen, tracking player profits, awarding trade XP accordingly to characters, etc. which makes playing as a merchant much more fun and rewarding.
Viking Conquest 2.050 is now available! This patch contains the updates from the 2.049 update that we had to revert, along with a fix for the save files that were damaged by a bug that was introduced in that patch. Server admins and modders can access the latest files over on our Viking Conquest Reforged Edition download page.