News And Announcements
Medieval warfare was as brutal and terrifying as you might imagine. Soldiers fought for their lives in ferocious hand-to-hand combat using a variety of different weapons to protect themselves and defeat their opponents. Polearms, swords, maces and axes were used to devastating effect and anyone unlucky enough to be on the receiving end of a blow from one of these vicious weapons of war would certainly know about it.
If you have been following these weekly updates for some time now, you will know that our aim for Mount & Blade II: Bannerlord isn’t just to provide players with bigger, more epic battles, but also to refine existing mechanics from the series and add small details to the game to make it feel more believable and immersive. In this week’s blog, we want to show you another example of how we try to pay close attention to small details by introducing you to a feature which probably won’t catch your eye immediately while playing, but is something which we feel adds to the overall visual fidelity of the game.
Mount & Blade: Warband is on sale now! Head to the PlayStation Store to pick up a bargain: [link]
Midweek Madness is here! All of our titles are available for 66% off until 5pm (GMT) Friday, so don't miss your chance to complete your Mount & Blade collection at a massively discounted price!
Castles are perhaps one of the most iconic images that come to mind when people think of the medieval era. These large and seemingly impregnable structures dominated the landscape in which they stood and projected an image of power and authority that aimed to impress both a lord’s subjects and peers. In last week’s blog we looked at some of the tools of warfare that were used to overcome the defences of these magnificent medieval behemoths and talked about the different ways that players can approach sieges in Bannerlord. In this week’s blog we would like to discuss the thought process that goes into designing castles for the game, from the historical influences we use through to the gameplay related decisions we make, and show you how this all comes together to make a castle for the game.