News And Announcements

Road to Gamescom 2019
M&B II BANNERLORD | August 15, 2019

It is that time of year again where we head off to Gamescom to showcase Mount & Blade II: Bannerlord. However, this year, things are a little different... For the first time ever we will be presenting the game in both the business and public areas of the event. This means that anyone with a ticket can come along to one (or both!) of our booths to play the game for themselves. This is a completely new experience for us and we are sure there will be many unforeseen challenges that crop up, but, so far, our preparations have been going well and we are really excited to be able to show the game in (somewhat) its entirety!

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Sieges - Part 2
August 08, 2019

As development on Mount & Blade II: Bannerlord steadily proceeds, we are constantly looking at how best to allow players to interact with the game’s many features. One big change in this regard is the way that we are handling sieges. Sieges are key events in Mount & Blade games, and we are making great efforts to improve this aspect of the game in Bannerlord.

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Partnership with NetEase Games
August 02, 2019

We are pleased to announce a new partnership with NetEase Games, the online games division of NetEase, Inc. (NASDAQ: NTES), one of China’s leading internet and online game services providers.


NetEase will be helping us out so we can better serve our Chinese community with our existing and upcoming titles. This partnership will not effect our plans for other territories.


We are excited to begin this journey together with NetEase Games and look forward to many years of future success working side by side.


Skirmish Gameplay
M&B II BANNERLORD | August 01, 2019

As you know, Bannerlord’s closed beta is well underway! Throughout the beta, we have been introducing new content while working alongside our community to gather feedback, find and fix bugs, polish technical aspects of the game, etc.

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Clan Renown
M&B II BANNERLORD | July 18, 2019

Mount & Blade II: Bannerlord is a rags to riches adventure that encourages players to forge their own path through Calradia to climb to the top of the social ladder. How, or even if, they get there is completely down to their own choices and actions within the game. In previous Mount & Blade games, this rise to power revolves around a single character, but with the introduction of permanent death and clans in Bannerlord – two new features that work hand in hand to create a deeper, more immersive experience – some of the focus needed to shift slightly away from the exploits of an individual character. This is where the topic of this week’s blog steps to the fore: renown.

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