News And Announcements
Due to unforeseen circumstances, we are unable to do the Q&A with Assistant Designer, Cihan Şekercioğlu that we announced last week. But, it is Thursday my dudes and the show must go on... Instead, in this week’s blog, we will talk about how we approach game design here at TaleWorlds, giving you a brief insight into the general process of taking an idea and turning it into a game feature.
Game development can be a tricky business. Sometimes an existing technology or tool just doesn’t do quite what you want it to do or it isn’t as efficient as you would hope. This leaves you with a difficult choice to make: change your design or create your own bespoke solution.
In this week’s blog, we discuss how players can interact with their fellow nobles after joining or establishing their own kingdom, looking specifically at the kingdom screen, which is an entirely new addition to the Mount & Blade series.
Patches for Mount & Blade: Warband, Viking Conquest and Napoleonic Wars have just been released.
If you have the game and DLCs on Steam or GOG then you should automatically recieve the updates. For those who don't, you can visit our download pages to access the latest versions.
There is a fine balance that needs to be maintained when presenting information to players. Too little, and players fail to grasp a game mechanic or are forced into making uninformed decisions. Too much, and the information becomes overbearing or confusing. And it isn’t just the volume of information that needs to be taken into consideration. A good user interface (UI) should convey information to players quickly and clearly. It should be as non-invasive as possible, so that it doesn't get in the way of immersion, while still containing all of the information that the player needs, in a way that is functional, yet aesthetically pleasing. It has to be almost transparent, helping you in the experience without reminding you constantly that you are playing a game.