News And Announcements
Hello Mount & Bladers!
For the sixth year running, our Warband community has organised the Nations Cup, a competitive tournament between warbanding nations (much like the football World Cup). The tournament is still in its group stages but progressing well with a high number of sign ups!
To find out more, the best place to go is the Nations Cup 2015 board, hosted right here on the TaleWorlds Forums. There are livestreamed matches to watch and publicly displayed groups and brackets, as well as comment threads, so lots of ways to get involved and support your national team, even if you're not taking part as a player.
Check it out and go support your nation's march to Warband glory!
Hello Mount & Bladers!
Today marks the day that Caribbean! goes on full release. After almost a year of Early Access, developers Snowbird Game Studios have worked with your suggestions to bring you this release version! It's a unique project and a very different game from when it was first made playable.
As reflected by the name, this project isn't a TaleWorlds or Mount & Blade game but a project developed by Snowbird Game Studios, using a licensed version of Warband's engine, tailored in areas to the specific needs of the title. Given that, you can expect to see a lot of differences, when compared to games from the Mount & Blade franchise.
You can also check out the Caribbean! release trailer here!
Alongside the release, we are having a Mount & Blade sale on the TaleWorlds Store, with savings of up to 66% on certain titles!
Lots of people care a lot about music. It's mighty important for us in our new game too. So important, that we got some really good music people to make some really good sounds for Bannerlord. We've got an audial slice of that action in our latest blog.
After a couple of weeks in beta, we have decided to push this patch out for a full release.
Thanks to everyone who helped out with testing and reports for this patch! Hopefully this improves the game experience for those of you having issues. The Brytenwalda team are continually working on fixes and improvements even now!
For the server hosters and non-Steam users, you can get the latest version from the Viking Conquest Downloads Page.
Read more for the full changelog...
We are working hard on Viking Conquest, to fix any issues that players have had around the release! This latest patch has been in Steam beta for a short while. We are now pushing it out to all channels.
Those of you with the Steam version of the game should already have received the patch. For those of you who bought the game through other retailers, your copy should be getting patched shortly. We have already updated the website with the latest version. You can download it from the Viking Conquest Downloads Page here. Don't forget to update Warband as well! (Warband Downloads Page).
Here is a changelog for the latest version (1.02)
-Scene props removed in some scenes for performance.
-Duel plain scene - re-done.
-Fixed bandit lair attack bugs
-Fix admin chat and announcement
-Fix player team in sea battle
-Extend ship orders
-Wessex foragers fixed
-handle busy lords in story better
-prevent pagan clergy from wearing crosses
-Odin's cave tweaks (Problem only show if you use cheats to kill all your enemies)
-Text problem fixed.
-Fixed "Stuck in coast after landing"
-Fixed "Problems with ferry near Caer Dyf" (wait 1-2 ingame days if you use savegame)
-Fixed "Lack of bandits in Norway"
-Fixed "Ship routes on land"
-Fixed "Walking area in Denmark too limited"
-Fixed "Funeral glitch"
-Fixed Doc doesnt cure light wounds
-Other minor fixes.
-Fix for sea party parthfinding.
-Fixed shield meshes size.
-Sea Travel fixed (You need to wait 33 ingame hours for old savegames)
-Deliver Cattle quest in Aescesdun - Fixed.
-Grass changed to improve performance.
-Improved performance handling for larger scene files.