Patch Notes e1.0.9

Versions
Native: e1.0.0
SandboxCore: e1.0.9
Sandbox: e1.0.9
Storymode: e1.0.9
CustomBattle: e1.0.9
 
 
Multiplayer - Other

  • Added a maximum limit to the number of characters a player can type in multiplayer chat (500 characters).

Crashes

  • Fixed a minor crash in the main storyline.
  • Fixed a crash that occurred upon completion of the “Lord Needs Garrison Troops” quest.
  • Fixed a crash that occurred upon completion of the “Gang Leader Needs Weapons” quest.
  • Fixed a problem with fading out agents without fading out their mounts. This especially affected quests and when you equipped your companions with mounts.

Performance

  • VRAM leak fix for the Party screen.

User Interface

  • Fixed a bug which applied changes without deducting funds from the player when switching screens from the bottom left menu.

Clan and Party

  • Lords and minor faction party leaders will now visit settlements to trade if they are carrying a lot of loot (especially after successful battles and raids).

Kingdoms and Diplomacy

  • Ending mercenary contract with a kingdom through dialogue will no longer result in a relationship loss.

Economy and Trade

  • Fixed a bug where bartering items with lords that were staying in settlements was not possible.
  • Made some economical management improvements to clan leaders’ finances over an extended period to try and reduce the chances of them becoming too rich or too poor.

Quests & Issues

  • Sending the culprit from the “Family Feud” quest as an alternative solution to an issue is now blocked.

Conversations & Encounters

  • Bandits will now surrender more easily if their opponent is vastly stronger than them.

Other

  • Simplified Chinese translation improvements.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/