Q&A with Steve Negus
M&B II BANNERLORD | January 18, 2018



Mount & Blade is RPG, strategy, epic battles... and it's also a unique world which acts as the perfect framework for your own adventures and heroic deeds. Calradia, the continent where Mount & Blade takes place, is a low-fantasy setting deeply rooted in history: its past and factions are inspired by real kingdoms and conflicts of old, but it also adds its own doses of imagination. It's a delicate balance: you have to combine creativity and imagination with thorough research and interpretation of historical sources. The result, however, is worth all the efforts: Calradia may be a fictional place, but it feels as alive and real as our world. It takes a lot of talent and hard work to create such a place, and today we want to introduce you to a member of our team who plays an essential role in its creation: our writer and designer Steve Negus.

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Aserai
M&B II BANNERLORD | January 11, 2018

To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveller coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. And in these oases people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor.

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Q&A with Cem Çimenbiçer
M&B II BANNERLORD | December 21, 2017

We are back with our series of interviews with TaleWorlds’ team. Today we want to introduce you to a very important role in every development team. Every time a game designer thinks of a cool feature or an animator creates a beautiful movement, there’s someone who has to find a way to make it happen and implement everything in the actual game. You are right, we are talking about the programmers, those code magicians that turn designers’ wishes into reality – and then fix all the issues that usually follow every change: a video game is a very complex system, and changing even the smallest thing can create unexpected problems!

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Sturgia
M&B II BANNERLORD | December 14, 2017

The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north.

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Q&A with Koray Kıyakoğlu
M&B II BANNERLORD | December 07, 2017

When you are playing online, communication is vital. Players must be able to interact with and respond to what their teammates and opponents are doing at that very instant in order to succeed. And before we proceed, no, we aren’t talking about VoIP or text chat (although those can be important too!). A dropped packet, an increase in latency or a high ping could be the key factor which results in defeat...

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