Animator
We are looking for an experienced, full time, inhouse animator. If you want to be a part of Taleworlds team please do not hesitate to apply after considering the mentioned qualifications below!
Responsibilities
To create animation for characters, mounts, and other assets (keyframed or using mocap)
To create engaging in-game animations, prototyping testing & polishing
To work collaboratively within a multi-disciplinary art team to help bring characters to life within the vision of the game design
To find and fix animation-related bugs and issues
To plan and assist motion capture sessions
Requirements
3+ years of relevant professional animation experience
Proficient in both key-frame and motion capture workflows
Solid understanding of animation principles, with a keen sense of timing
Capability to work with artists, designers and programmers
Proficiency in animation software like Maya and MotionBuilder
Ability to deliver quality work on deadlines
Strong communication skills
Nice to have
Knowledge, understanding, and familiarity with Mount & Blade games
Strong passion for animation, games and relevant technologies
Experience with Blender, Unity and other game engines
Experience on rigging
CV and a portfolio reel demonstrating relevant animation skills will be required for the application. You may be asked to complete an animation test as part of the selection process.
Please feel free to contact us through [email protected]
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