We are seeking a full time environment creator and modeler with a focus on environment, architecture/level art for our unannounced project. If you are eager to build a new world with our team and are capable of the qualities below, this recruitment might be what you are looking for!
Environment layout and creation
Crafting high-quality 3D architecture, environments, and levels for the game
Asset optimization for real-time rendering
Experience with popular game engines (such as Unreal Engine, Unity etc.)
High knowledge about popular game engine tools such as world partitioning, streaming, manual layout placement, procedural scattering, lighting.
A portfolio that demonstrates expertise in environment work
A minimum of 2 years’ experience in game development as an artist specializing in environment creation and modeling.
Able to effectively collaborate with the art director, art team and engineers.
Superior eye for light, shade, color, and detail in creating texture maps.
Experience in Blender (Maya, 3DSMAX or similar softwares).
Knowledge on Substance Painter-Designer.
A good vision of game design.
Knowledge and experience on Houdini.
Good communication skills.
A CV, a cover letter and an online portfolio containing your work samples will be required.
(*downloadable portfolios will not be accepted.)
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