Sound Designer
Our Audio team is looking for a new Sound Designer to join our ranks. Although the position will be remote at the beginning, we are looking for candidates who are able to locate in Ankara / Turkey. If you have the requirements and the desire, we want you to be a part of our family!
Responsibilities
Participation in all layers of Video Game Sound Design (Environment, Foley, Hard FX, UI, Voice etc.)
Designing, editing, recording, mixing and implementing sound effects and dialogue for current and future projects
Integrating sound assets into the game using FMOD, scripting and other in-house tools
Metadata-related and structural maintenance of new and previous material
Requirements
Passionate about games and game audio (especially the Mount & Blade series!)
Good sound design skills, showing artistic and visionary inspiration
Solid understanding of In-the-Box audio production tools such as Reaper DAW, iZotope RX etc.
Previous experience with game audio middleware (FMOD, Wwise, Fabric etc.) or in-engine solutions
Willingness to learn in-house workflows, pipelines and tools
Strong coordination and self-management skills
Good communication skills and openness to feedback
Fluency of English (both spoken and written)
Pluses
Some scripting experience
Field and Foley recording experience
A hardcore gamer with a passion of wide variety of video games
In addition to your CV and Cover Letter, a Sound Design Demo Reel is required for your application. Please note that this is NOT a music composition job. Please refrain from including musical works in demo reels. You can send the application directly to [email protected]
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